I made this T-Rex to learn Zbrush, as I was really neglecting it from my workflow because of how different it is. Textured with Substance Painter and render in Unreal. Any crits would be greatly appreciated for my next sculpts, I learnt a lot from this process. But there's still a lot to learn! I usually do environments,…
Hey guys, recently started up this little project and looking for some critique! Not sure whether i should use the legs in the concept or use a wheel? Basically what I'm trying to go for is something I can rig and animate without spending to much time on it. The idea of the wheel is to try give it a more goofy/playful feel…
Hey guys Here's my submission for the 2013 internship. Model needs some small tweaks before I submit it, but it's mostly finished. Oh this is rendered with 2048x2048 textures btw. Final submission will be with 1024x1024 textures. I entered last year but didn't hear back from Arenanet, so here goes... Round 2! Fight! All…
So Ive been creating too many creatures and stuff recently, I've decided to create a human for my portfolio for variation. Ive started some of the sculpting but need to make him more interesting, but still an average male. He is not going to be a super hero or anything a like, just a guy. Anyway here is a paint over please…
Hi Guys, I am working on Waxworks Special Edition and I would like to share a screenshots of the Characters and the Environments we have made so far. Chris McLaughlin - Characters, Zbrush, Textures Patrik Spacek - Environments, Shader/Textures, Level design Museum Guard - final Guard's face and hands Entrance to Dracula…
Hello everyone! So I'm working on a huge scenario of Pokémon, and this little one will be part of it together with the gym leader Misty and her Gyarados. This is Togetic, the evolution of Togepi. I know it's only a little creature, but every projects it's really important for me, because I learn something new every time.…
hey i like your concept but i think there is still a lot you need to work on before you call this work done, the anatomy and flow are really lacking you should work out better ways for stuff to connect like the neck, the back looks liek someone took it to the microwave and the face lacks structure. in my opinion if you are…
The tank needs some frosty glass and perhaps some light fog coming off of it to sell the cold/cryo concept. Maybe you can do some kind of positional frost where the bottom and top of the tank are nearly opaque with frost, but it's just clear enough in the middle to show the creature within. Also the lights along the…
This is actually really interesting that you say that. Like in films, what you can imagine in your head is always far more frightening than any realized creature effect, CG or real. Its always said that stalker nails the setting, and that probably why it resonates with so many people. Stalker is one of those games that…
Mark Dygert hit most of the PS cliffnotes -that 70% keep drawing pertains to quite alot especially when it comes to form recognition- which IMO comes in real handy when modeling. It's sort of a cyclical effect where one improves the other, when it comes to 2d/3d. As far as design goes- the best designers I've seen go…