Definitely left me wanting to see more. I really like the first two animations on your reel, but the lip-sync felt floaty and soft compared to the others. The girl's right hand especially, it just kind of waved around slowly. Great anticipation and arced movements on all the animations though.
Your uvmapping is still really irking me. I just noticed the inside of the barrel is mapped with the same texel density as the back of the slide. Also you have a lot of weird scribbly looking details on the spec that look like they were just quickly drawn with a basic Photoshop brush and not touched afterwards.
Darken the eyes, lose some saturation in the iris, get some highlights in there. Pull in the eyebrows from the center and more to the corners of the eye, some eyelashes or darkening around the eyes could make it more similar to the photo. The skintones are still too bright. Needs more dark and more red highlights in the…
My most recent study inspired by the sculptor Boularis. Ive never really sculpted a bust before and this is my first real attempt at it. I faced much trial and error trying to figure out how to achieve proportion as well as nailing likeness. Tips, Critique, and comments are welcome. Thank you all!
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
Hello! Here is an orc I've been working on. It's an orc inspired by Paul Bonner's fantasy art. I need critique on this one so if you have any please tell me.
Hello Polycount. Been a long time. Life happens, but I am back and I have been working on this Orc Axe. On the axe head the concept art has some large crack on it because I want the material to be Damascus steel I don't think it would have large cracks like that, however I did give some nicks on the HP. I wanted to see…
First post! This is a model of a military spy radio: PRC-64. I had a lot of fun and a few sleepless nights creating this. Modeling and retopology was done in 3DS Max, baking in Marmoset and textures in Substance Painter. I'm still a newbie so I would appreciate any feedback. Thanks! Low poly bake vs High Poly Artstation…
Modeled, painted and rendered in Zbrush, with just 2 days left on my 30 day trial. I'm undecided on whether I should go for a 3D print or not. I'm going to wait and see if I still like it in a couple of weeks.