Hi, there. I have been looking at the Autodesk 3ds Maxscript documentation lately. I believe that this piece of code I have should work, but for some reason it does not. So, "theBitmap" code appears to work - I don't receive errors. But, "thePixels" code appears to throw errors. I don't know why it would when "theBitmap"…
BIG EDIT: Okay, just ignore me.... I went and searched for an hour after posting this and found an identical probelm posted here: http://www.polycount.com/forum/showthread.php?t=71536&highlight=normal+map+problem. Turns out I was doing things right, and I just needed to alter a couple things (Like I figured. Me making a…
All packaged, no errors and few warnings that are resolved by cleaning up the project file. I can likely bring the project package shipping version down under 5 min 10 min. Time to run the final real world test.....across different machines.
@Paxwort That was good advice about the materials thanks! I had to play around more with the lighting when I started adding materials. I'm finding it challenging to make the metal look not too dark or too bright and shiny. These are the tiling materials and trim sheet that I'm working on in substance painter. I'm using the…
Thanks to everyone who has entered, there was a lot of cool stuff and there is a lot of talent out there! I will be updating the vote count from each thread daily: updated with all votes: As of 7/23/2012 -Final count 1st - Z3RO - 89 votes 2nd - no00dylan - 53 votes 3rd - Captain Terror - 19 votes Osiris Studio Forums: 11 -…
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
I will start off with I am just starting with MEL and Python and I am sorry if my code looks basic. I am trying to understand how MEL works beyond the regular commands that we get from Maya and I would appreciate everyone's help to increase my knowledge beyond this point. I am having problems with a selection script I want…
Hello everyone. I've been thinking about the age old question "what do I need to do to become a better artist." For those of you who are experienced, the answer should be pretty clear. Keep doing it. The more time you put into it, the better you get. I'm not going to say it is possible to avoid hard work. Art will always…
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…