Awesome GameDev!! People love to have a physical copy, plus it looks like you guys are doing well over there at 3DMotive which is great news! I havent seen a tutorial on there that isnt fantastic. Keep it up!
well, my first post here and i am in need of someone who can rig and animate. for more detailed information, follow this to my gamedev help thread. hopefully i can get someone here. thanks!
was hoping for something like this http://gamedevelopment.tutsplus.com/articles/use-tri-planar-texture-mapping-for-better-terrain--gamedev-13821 Though these edges aren't 90 degrees, still the blend between planes is softened out a bit, though it might be using the vertices to do that.
streaming our recap episode of 2013 in a couple minutes: [ame=" https://www.youtube.com/watch?v=niXu-4Kk3uc"]The Gamedev Cast 2013 recap: LIVE - YouTube[/ame] taking live questions, so tune in! (and share plz)
SketchUp is a bit notorious in both archviz and gamedev worlds, for generating terrible meshes. Duplicate vertices, bad normals, etc. Blender is indeed worth another look. However you may also prefer the halfway-CAD workflow of 3ds Max; worth a serious look.
thanks people :) gamedev, i actually wanted them to be haphazardly placed in this place, i hope that doesn't look messy :P Ok, going on now with some props. This is a rubble pile messy thing :) as one object plus several individual sub-props to support it:
I do feel that both unity and unreal are way too bloated for this kinda stuff. You'll probably need something much simpler.. Maybe babylon.js or three.js might fit in here. Sorry it's not going to be easy..but well gamedev is hard.
Hi, looking for work. I have 2 years experience as 3d artist in Riki group, and 1 year in Gamexy studio now i freelancer, about 1 year and work with gamedev studios in Russia email - kkoverznev@yandex.ru koleman1991@gmail.com Cheers
Hi all, this is my first work in gamedev dirrection (and my first work at all). It will be great to know, what another people think about it. I deccided to learn ewerithing about modelling, texturing and rig. Hope it is not to much. Thx for your reply.