Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Welcome back! Is this based on a real tank? Or is it a custom concept? It looks like the turret is fixed in place and can’t rotate? What are you using for reference? It would help to see your primary refs. Why are modeling interior parts? What’s the desired end presentation method? Renders for a portfolio, or in-game…
1.) I would try to use a realy high fow along with a distorting material effect in the post process chain. 2.) Not sure what you mean with an actual render. Any render is as actual as a max or maya render. You can render screenshots at super high resolution and turn all quality settings to max but you can't do any offline…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
@Eric Chadwick I spent today learning how to actually make my own trees using the resources you sent me. @TheRedFish Due to me making them myself they actually use in Unity what we call a Lit texture from the Universal Render Pipeline which means they can actually cast shadows - which was an issue you mentioned before. I…
1) Yes. You can either: - Set up each object individually in RTT then select them all and click render, it will batch process all the objects. Unfortunately they will all go into separate files. - So I suggest you create a copy, merge all the objects into one, and render it once. Then delete the copy and apply the material…
@akshattejas "And thanks a ton for sticking with me through this uni project! I’m in the final stretch now, and I couldn’t have done it without you." "can u give a final set of feedbacks for the composition" Glad my advice was helpful. At a glance composition requires slight polish. Firstly silhouette and material/textures…
@Grindy Good points. I do see the size differences in the top and bottom parts now that you mention it... I must have missed it in the reference :/ Yours is looking good :) I like the details you added on the back side. Here is my first pass at rendering the crate. Turned out kinda cool. The liquid in the vials was a bit…