Megascan does around 0.83. Some guides tells it's 0.76. Chat GPT told me 0.75. Adobe substance libraries have a lot of around 0.5-0.6. Textures.com are in range of 0.75-0.9. It all gave pretty subtle difference in our old renderer and Megacan ones looked almost matte and now 0.76 looks like a nuke when the sun is around 25…
If you look around, there are plenty of people using Ender's Game. There is even a band using that name. I sell Magic Cards and other games on my website so I use Ender's Games. Most people dont even associate me with the book. There is more then one Ender. Anyway. Yeah, the wallpaper is a bit noisy. I added a wood…
+ Created a map for glass and metal reflections. Since the building is facing total black void, the glass was not reflecting anything previously. The metal was a bit too dark as well. This map in front of the building doesn't need to be visible in the render, only in the reflections (leaving it on for demonstration…
Just a fairly quick response right now - So just to be clear, I'm not a biker and I don't really know much about bikes. That said, I am looking into it a bit to help clarify areas during building. I actually like the shapes of the front light insets for now, but I'll see as I put actual lights in there what it looks like.…
I believe the outline issue is due to the method of the toon renderer. It applies the linework as a fianl pass, and since your 2d character is using an alpha channel, it may not be sorted into the depth occlusion pass properly for the line generation. Turn off the alpha mask for a test render and see if the outlining…
I have encountered a problem - when I have multiple different texel densities on UV islands, Painter incorrectly renders normals. This is a test mesh in Blender - the rectangle has denser UV: Here we have incorrect normals in Painter with a visible rectangle: But when tessellation is on, height is rendered correctly, while…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Hey this is looking cool. I think your current render is looking a bit flat, the ground in particular is looking very low resolution. Take a close look at your main ref, in fact it’s really good to put it side-by-side with your render, helps to identify where the render is lacking. The circular snow mounds are looking…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…