Hm, so I've been trying to get this working on various versions of Unity with no luck, but it looks promising. https://github.com/Unity-Technologies/EditorXR There's also this tool on the asset store that looks like it could work: https://assetstore.unity.com/packages/tools/utilities/cinext-vr-runtime-editor-104328 anyone…
Last big Unity project I worked on, we imported the unique pieces then assembled them in Unity. Programmer wrote a cool tool for laying out our pieces, made it a very fast process. Here's a video of it. http://ericchadwick.com/img/robot_rising.html#themepalettes Definitely do-able without a tool, just a bit slower. I found…
I'm Giovani De Souza, a committed 3D Stylized artist, and I'm always studying new things to broaden my knowledge. I've been creating 3D assets for more than two years, and I'm excited to work with your prestigious business. Visit my portfolio at : https://www.artstation.com/gvnnsza Along with my freelancing work, I've…
I'm sure this has been asked several times but I am wondering about which game engine to use. I have started using Unity, simply because as I was looking for game engines and tutorials I ran across more for Unity than any other. But as I browse through Polycount I notice the users tend to favor Cryengine or UDK and I am…
The rotating turbine blades on my vehicle model contain a shadow that spins with them, but it is only visible in Unity. As far as I can tell, the shadow is not present in the texture itself, so I am wondering if it is related to a Unity setting. At first I thought the shadow was due to the ambient occlusion that I had…
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
No, I forgot to change the brightness. I didn't even know you could do that in color.adobe.com, but it's possible. Changing brightness (so you have a cool dark end and a warm bright end), you can get this: But to get back on what you were talking about, when you ask "how to unify the temperature (or the physical location…
I did a test in Unity 5 (auto export from Blender through FBX). Unity automatically looks for 'unnecessary' edge splits and tries to merge it (Optimize Mesh tick box). I tested different compression methods. The results are as follows - continuous (welded) has no problems - split is also OK, as long as vertices are in…