ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Code the internals and make it have geometry, ready go! Before warned your brain if you do it without "help", will feel like it will explode while trying to figure it out. I know by experience.
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
@marcoslem This is difficult to debug, because you are using several hard coded object names. Basically I can't run the script without your max file. But I can give a few suggestions. * When you paste code here, use the code formatting option. It's difficult to debug code when the formatting has been destroyed. The code…
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…