Wait for Unity 2018.1 in April, it's JUST around the corner. It's the first version in Unity's history supporting skin shading with a proper translucency and SSS, officially. Current "Standard Shader" is pretty limited to non-skin materials. But if you really wish to play with such things now, then you'll have to get Unity…
Sorry for the late reply! I mean unity requires a butt load of extra shaders and scripts in order to look good you know? you probably already know that vanilla Unity is great for programmers but less awesome for artists. This is the kind of lighting i would love to have in unity without shelling out a great deal of money:…
Tower Unite! : Tanegashima Revolving Matchlock 18k Triangles, 2048 Game Res Maps, Marmoset Render, about 40 Hours total! Enjoy, and any questions please post I will answer to the best of my abilities! More At: https://www.artstation.com/artwork/89weQ
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
For your information "Game Workers Unite" as of Friday is now a legal trade union. https://www.gameworkersunite.org/ https://www.facebook.com/GameWorkers/
Hey everyone, I'm gonna be posting my works in progress and other stuff here. Comments and critique are much appreciated. This one is for an Android/IOS game currently in early stages of production I'm helping develop. The game itself is a hexagonal turn-based strategy. It's supposed to be a scout unit. We're still in the…
ASUS posted the serial number ranges of those units suffering the glow on the PCDIY.asus.com site along with some recall info: ( they also made a pledge to up their QC ) This one-time exchange program is open only to customers who purchased the ROG Swift PG279Q in North America, and it’s limited to models from the initial…
I'm gonna assume you're using an ik solver for the legs in maya and then you just export the animation into unity as is expecting the same result in unity. all animations in unity are fk unless you add ik solvers to joints, it's amazing your feet are as planted as they actually are.. what you need to do - in your animation…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…