It's a pity you post quite late in the development, because it would have been good to get feedback on your layout plan. I would have gone with a different kind of grid, either triangular or more likely hexagonal. That way you'd probably have a less noticable grid, and you would have less squish/stretch on the 'diagonal'…
That's some really good stuff awesome animation and entertaining nice work =) Crits: (I haven't read the other crits so sorry if this was covered) - Not really sure what app(s) you're using or the rigs constraints? Squash Stretch ok? IK/FK blending? - The Lich King doesn't really pull back to stab, just kind of slides the…
Thanks for the kind words and feedback so far guys. I'll address somne points and we can work on others :p I'm curious why you have redundant textures. You've made two walls [with the windows] that are nearly identical. Same for the triangular eve pieces - mirror the uvs, not the texture. I assume this relates to the…
The door is looking pretty good, but I feel a bit more work on the texture will make it look a lot better. I don't know how much wear & tear you're going for, but for game art it's usually better to go with more than in real life. It's always easier to take away some of the wear than to add more. Some things I'd add: -More…
Thanks a lot for all the aswers! i liked a lot the "rude" replies. Reality hits hard, i know it. I also appreciate all the suggestion on the vfx career. I think that all the points of view are correct. If someone want to REALLY do something, then he'll be able to do it. An example: a collegue of mine (cameraman / editor /…
First of all great work and everything here (Y) I think the one thing I've noticed in all your pieces are the lack of material/height definition in your values... e.g. metal comes off looking flat, wooden objects look like flat wood with very little variety in surface detail. Another issue would be the absence of rim…
Thanks again! @ferrettank - Yup, i agree with "left side of picture", specially about fabric normal map xD. But I can't agree with top wear of wood. If I add there more edge wear it could be "too much" and also, what it's more importat - could made this part too flat and boring. I mainly damaged side-part (not top),…
I think you might be able to push the whole "Tesla" part of the design a bit more. As of right now I think it's kind of hard to tell that is some kind of tesla gun without knowing the title of it first. While I do enjoy the simplicity of the design with the rather nice metal flourish you have going on, it feels a bit empty…
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
I'm a new university graduate who's working on a UDK game project with a friend. I have decent experience with programming through university but only hobby experience with 3D modelling. I figured, if I put enough time into 3D modelling I'd get a satisfactory result, but as it turns out, I'm really not to good at it. So,…