@Boosted24v You have a good start but like Mattias mentioned: it's less of an issue with the process itself and more of an issue with the overall shape. The edge width is also a little too tight and a little too consistent across the entire model. This is causing the injection molded parts to read less like polymer and…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
The idea is that each artist (or team of two) will create their own WIP thread. In fact, it's kind of required. Or were you thinking some shared WAYWO-style show-your-latest-work thread? I also tried to find the original Brawl contest thread, still looking.
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
I have been thinking about this for a while now... In a "current gen" game(engine). Would it increase or lower the overall performance if one were to use this technique (see image below) to lower the polycount on objects that otherwise would have alot of "unnessesary" triangles on flat areas(cylindrical shaps for example)…
I wholeheartedly agree with pretty much everything said so far in this thread. A suggestion for the Organization part: since Valve wants to support the esports scene so much like they claim to, why can't they give a percentage of THEIR share instead of the artist's? They do it for service providers (like Blender,…
W.I.P. Level Art using the assets that came with UDK Full Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSOFMxTFFMWGlkcVk/edit?usp=sharing Garage Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSZXQzVVpkSU1OdTg/edit?usp=sharing Statue Shot HD -…