This character was created as a personal test and training project.
The main goal was to practice and improve my skills in character modeling, focusing on anatomy, proportions, clothing details, and overall silhouette. This is not a final production asset, but part of my continuous learning process. Any feedback or…
This is a class assignment for 3D Modeling for Games at FuturePoly. This thread is a work in progress so I'll be updating my progress as I add to and refine the modular building. I'm defiantly looking for feedback, thanks! (https://www.artstation.com/artwork/vYEA6)
Progress on this is looking fantastic dude, that highpoly is SIICKKK! Excited to see how the textures progress though it looks like you're already off to a solid start.
More art lately progressed with; Marmoset Render of Dumpster: Sea Freight Tank, aiming to finish this. Loosely based from this reference: Work-in-Progress
hi all, I'm doing a single player third person, objective is for the character to explore the shrine and find out the history here, i model the assets by myself to replace block in the engine, at moment this is work in progress, i will share more progress later.
Hey all! For my 3D prop class, I'm working on making the gunblade from Final Fantasy. Here are some of the reference: And here are some progress shots! Will be posting more progress as I work on it. Critique would be welcome and wanted! Thanks!
Hey everyone, I'm working on a evac aircraft for a class. I'd appreciate some feedback! Here are my references and latest progress. I'm currently in high poly and we are going to move forward to lows this week. Reference: Current Progress: