Its so bad, we know the basis for the game is hardly original but these people are clearly just trying to ride the waves and capitalize on it. I pretty much stick clear of mobile app stores, its just so frakking saturated with the same bullshit games. Can a mod change my name to fwappy bird plx? Its so bad to the point…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Don't get me wrong, I'm not asking "how you model dem games?" Some coworkers and I have gotten permission to work on our own game on the side and I am curious as to what steps you may have taken to create, secure, and develop your own IP. We'll be using Unity and focusing on creating for the mobile game platform (iPhone,…