Hi there, Im trying out the Boat house interior concept. First thing I did was a small breakdown of the type of shading the concept artist was using. Because I want to try and preserve the style by the artists (including outlines): After this i setup my unity project and tinkered a bit with Shadergraph to know if would be…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
I started learning Unity. I am following 3dmotive's intro to unity lessons. In this lessons, instructor uses .ma maya ascii files to import to unity so my question is; it is not important to use FBX when importing from Maya to Unity? or is there a difference between them? Thank you.
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember (https://store.steampowered.com/app/980640/Empire_of_Ember/). As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
I think I'll call this done, unless anyone has any feedback:) The cylinders show the materials that I have set up in Unity under the scene lighting and then more neutral lighting. The painted sky is from a Unity package called Cozy Weather. https://www.youtube.com/watch?v=QXM1jr6nxTU
ohh yeah i should of added that. honestly at the moment i would love to work on hand painted style that you see in world of warcraft and wild star. creating stuff from props to fully rigged characters. however they don't have exactly what i want but there were a few tutorials that i seen that should give me the skills find…
Are you sure about that Cheese? Do you have any examples? Here is a comparison I did just now with Andrew's gun in all 3. I didn't alter any levels this is all straight out of the box exports. Also I'm not sure if they fixed GGX for Unity standard shader either. Someone made a way to be able to use GGX a while back here…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…