What engine do you use in Designer ? Direct3D or SSE2 (aka GPU or CPU) ? I'm not sure about Toolbag 2, but UE4 use the CPU engine so maybe you have some differences between the render made with the GPU and CPU engine. I suggest trying the other one in Designer to see how your graph behave. For example using the "color to…
You are making mistake by assuming that Houdini and Houdini Engine is exactly the same. They are similar, but not the same. Houdini is a full program. Houdini Engine is more like executer of the tools that you/someone made in Houdini or downloaded from Orbolt shop. The main idea is to have one tool that you can use in any…
Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
Ohh that is a loaded question. Both engines have their strengths and weaknesses. I've personally only worked with Unreal since I find it easier to learn and use since I lack a programming foundation. I decided to do a little research and found this video interesting; https://www.youtube.com/watch?v=UoxgotYTb_Q It's a…
ABOUT ME : I am a Passionate 3D Game Environment Artist, I can create AAA quality game assets and create any kind of Game environment. I also have Good knowledge creating Environment Scene. I like Games so much that inspire me to be a 3D Game Artist. I have great vision, passion, Idea and Knowledge to make Game's Props…
Hi everyone! We are just developing a small Vive VR demo application that let's a user interactively explore a complex engine. The poly count of the engine's CAD model, even with low import settings in our CAD importer, goes into the millions. Unity running on our highend workstation + TitanX graphics card can handle that…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
I'm using Unity a lot and other engines just from time to time. And I think it wouldn't make much sense to create an engine demo which doesn't pushes the limits of the engine. Some of the additional features end up as free assets anyway. Imo the point is - one should not get tricked into thinking such an engine demo…
If the 3d engine programmer did his job right res. should not be an issue. If you are resizing screencaps they should be resized at 1:1. I not sure if this is what you are looking for but... What is the end point for this piece of art? eg. working on my car in Max I tried different lengths, heights and whatnot. Q.What is…
I think its unfair that some people know how to use Unreal Engine 3! They can show their stuff in like... a game and stuff! :-P I render most of my stuff. Not anything fancy at all, just some point lights etc, nothing that cant be done in any current gen top-tier engine. I render them simply because I'm too stressed/busy…