Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
Looking for a 3D artist (Blender + Substance Painter) to createa small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope:- Bust-style character pieces- Shared base provided- Single 2K texture set per piece- Clean low-poly, game-ready topology- Unity / URP compatible Paid, indie-friendly…
Engine should be chosen based on the needs of one's project. If I want to make a project now and my current engine does everything I need it to, then chances are I'll stick to what I'm familiar with rather than dive headfirst into a new set of tools. Unreal Engine 4 looks great, but that doesn't mean it automatically…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…
Okay..so I think I'm finally ready to call the initial modelling stage done. Going to take her into mudbox/zbrush to get the shapes a little bit more what i want. Mainly..feminising the face. Then do the sculpt. Aiming to make Kate and Virgil in game resolution so hopefully get them fully textured and into…
Yes, I typically let Unity generate the lightmap UV's. If my object uv's are good it generally does a decent job. Great information. My initial test switching to object space normals had positive results, but in practice it didn't work out and I'm still having a hard time. Some questions... - What additional settings in…
Im in your forums necroing all your threads... Good tutorial. You can pretty much anything in unity, but it may take some coding. I have recently wanted to make some good terrain in Unity but i knew that the builtin Unity terrain system is pretty crap. I didnt want to create an entirely new terrain system because Unitys…
Some overview here. http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering This blog explains a bit more, and shows some of how messed up the Unity implementation of Enlighten is. http://shadowood.uk/Store/?u=2014-09-01&d=1&ln=Unity 5 Realtime GI This explains a little bit about UVs work with…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…