Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
Loads of questions here so it’s taken a while to get through them, but I’ve finally caught up. Brace yourselves, this is a big post - not sure if all the formatting will work but we'll see. Here goes... Brian "Panda" Choi What steps can I take, aside from focusing on being my best in my given responsibilities, to aim to…
I liked the character concepts this time and thought they are different enough in artstyle, but I can see how it's a taste thing. Often times I'd start this challenge without posting (because I don't want to "commit", idk?!) and then loose focus and abort mission. Maybe this happens with other people too? Another thing I…
Hi guys! I found out that after I add thickness to my clothes and then click "Create UV Shell" to split inside and outside parts , thinkness part splitted in some weird way, I showed it on video here: https://drive.google.com/file/d/1mdj-DCoIsobDJUu6qX9wcOXNKf2ZBs1S/view?usp=sharing Would be so thankful if somebody know…
It is nicely done but there are a few things that I notice that may need to be touched up. - The door frame and the windows look like floating geometry over the wall and don't look like they are actually part of the building. In the picture it looks like the door frame and window are actually cut into the wall and are…
Yeah, depending on what you are going to do with this would help us help you. If you are going to be keeping it lowpoly then what is the tri count you are shooting for? If it isn't extremely low I would suggest getting a more even poly distribution. Right now the hands are by far the most dense part despite being…
Monomi Park is seeking a talented Art Director to join development of our hit game, Slime Rancher, as well as future titles. The Art Director is a core role of the studio and is responsible for connecting development with the creative vision of the studio. As the Art Director, you will lead creative projects and evangelize…
Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…
"you don't cut in something like that" Why not ? Just cut in manually along a reference for the logo (for instance by texturing it temporarily on the model), or project the outline with whatever dedicated tool is available ; then bevel/extrude to add the needed pipe detail. All that while also making the topology land…