More texture practise from me. I think im getting worse lol D: Anyway I was thinking a Resi 4 kind of style while i was making this. It's 232 Tri's, and currently all its got is a diffuse map. 1024 Diffuse Map
modified m16 magazine? there´s a 5.56mm and a 7.62mm scar.. you cant just put any bullet in some hack sawed mag and stuff it in the scar.. SCAR in 5.56 mm http://www.fnherstal.com/index.php?id=184&backPID=182&productID=7&pid_product=232&pidList=182&categorySelector=1&detail= SCAR in 7.62mm…
Hey thanks man! Good advice :) Yeah if I had time it would be awesome, maybe in the future il pick him up again :P have done a few more lowpoly characters, you can find them under my (Work in progress) portfolio - http://eanart.com/?page_id=232
That sounds on the money. I was thinking of those Shield Mandroid things Stark destroyed in Armor Wars. Maybe we can get some Extremis in the 3rd one. How sick would that be? Also: Iron Man 232 for the Epic Win. No real spoilers in it just a cool look into Stark's mind; may need cdisplay to read it.
@Bart : Thanks @SnakeDoctor : Yup, that's what I did but I make it in one piece (not really optimised but really easier for this kind of stuff :D) but I could have make it with seperate pieces bent and snaped to grid. Kind of a hatch (232 tris) : And the Hi Res for the pillar (I'll put it on both side of the rails that's…
your video really intrigued me , and so I just gave this plugin a go, but when sending to zbrush I get this error message: // Error: file: C:/Users/XXXX/Documents/maya/2016.5/scripts/DcBoolManager.mel line 232: Cannot find procedure "Unfold3D". // I've checked to see perhaps Unflod3D was toggled off in the plugin manager,…
okay so i have entered this com over at subDM.com the back is far from done.. just layed out the loops now i have to add the detail. http://www.subdivisionmodeling.com/forums/showthread.php?t=232 here is me progress so far.. and if you want to check it from the begining you can do so here…
now you're talking, i see something really cool coming up ;) i think you shouldn't be distracted by the messy hair in the back they might give you trouble later although this is how they are in original images i see, but some guys have found decent solutions. Her hair are held loose and up and fall kinda freely on the…
Ok I can not for the life of me figure out how to post these as Thumbnails on this forum. Anyways been working on this for some time. Its my Second sculpture I have made with supersculpy. I first attempted to paint the skin with an airbrush(not shown) and failed miserably, so i repainted it with acrylic. If anyone has some…
Description Scenery prop for use in any game environment or level. The aircraft is approximately 61 meters long and 60 meters wide, wingspan measured. You can use it as a prop, key point, part of a scene or main part of a game level, where you can incorporate it into a game or project. The Aircraft is built to be a…