Yeah.. 2017 problem doesn't happen for everybody. Our studio had to move to 2017 from 2016 because of some important fixes(TrackView, Obj poly export) and enhancement(alembic and python). So far 2017 has been a lot stable than 2016. We also install almost all commercial plugins FumeFX, VRay. All Thinkbox, Itoo. Even then…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hey I've been using Maya 2017 for the last couple months or so and usually what I've been doing is just going down to Maya 2016 in order to use GoZ with Zbrush. Is there an alternative method using only Maya 2017? Should I just use Maya 2016 until something fabulous happens in 2017? I'm just trying to get an idea here…