Hey folks! Thanks for all the excellent feedback you gave during the process of making this piece. Now I consider it done -at least daytime version- and will move to other things (my portfolio needs a one year of work refresh!). Really, thank you for all the tips and tricks we shared along this topic, I feel like I've…
so ya dude, you're totally right, in my twisted-up retarded understanding, that's dead-on true! that's why i need to first logically determine if the voters votes matter. my original way of thought is that votes don't matter because the electoral college is an indirect election process. however, after some reading, my vote…
Thats what I figured EQ Never though of doing them both collaterally elementrix. After I saw http://www.polycount.com/forum/showthread.php?t=82426 I was getting inspired to start hard surface again but this time try making cannons and artillery and fun little stuff and right now that sounds very interesting. I was also in…
Dang! His looks good. Alright, I'll kick it up a notch and try to fix all my errors....Man, he got every little detail in there that I keep struggling to model. Well in the meantime I am desperately trying to figure out how this XNormal program works that Jogshy made. Went through all the tutorials and still can't figure…
He's using multiple UV channels. He explains it in the thread. http://wiki.polycount.com/wiki/ChannelPacking Snefer's process in that scifi lab is not used very often, at least not for a whole scene. The shaders necessary for this kind of approach are usually too slow. But the techniques themselves are actually used quite…
Hey all, I've taken in the initial feedback and hopefully made the gameplay a bit smoother. I added difficulty choices (casual and challenge) and added a Play To option (play to 5 or 10). I also set a delay onto the ball when it spawns after scoring, this should make it less frustrating when the ball spawns. Kurt Russell -…
ok so as I said earlier , I have kinda turned ghost aside from online chat and such, I have really decided in order to progress further in my career as a 3d artist I need to go back to my 2d and learn the essentials of art that I was not taught during my course of training at a so called "Art school" So with that in mind I…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the…
Some more progress on the outfit choice and face. Still so so messy, but it's cleaner than before, and I have a clearer vision of what I want his clothing to be. I don't normally sculpt in asymmetry right off the bat, but I want to give it a try to see if it'll give a more unique, less generated look in the end!Feedback…