got to a point last night where its finally getting fucking awesome. I'm curious as to how to get more gil too... i ony have about 3k, and a lot of weapons only upgraded between 3 and 5. The more i use the crystal grid thing, the less i like it. It really feels like FF13 is not about choices, but just about being along for…
http://www.rockstargames.com/newswire/article/51547/new-title-update-to-address-gta-online-game-progress-loss-and-ot.html Fixes in this title update include: Fixes multiple issues causing character deletion or other loss of progress Fixes issues causing infinite loading, infinite sky cams, and missing interface options…
Hi guys! I would like to share you about the progress of my Mirana concept (and also my art progress (more like a research lol)) so.. i was reworking on my old mirana concept the "Descendant Of The Solar Throne" in my last weekends and i think it's such a good topic to share with all of you and also i guess this is the…
You are misunderstanding him. He's saying use some process to find internal edges (for instance, "find edges" and some hackery) then use it as a mask w/ levels to blur the internal edges as well as the outside ones. I didn't take much care but you get the idea. Could be a good addition. Maybe you'd want to further mask it…
CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…
Hello everyone! I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't really know what should…
So, been a couple of weeks since I posted some progress on my stuff around here, was taking a bit of a break, got kinda burned out doing only Dota stuff (and Dark Souls II was released!) but now I'm back on track! Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity: The colors…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
I am no too sure if this belongs in my road to sculpting, but I figured that I should share it anyway I decided to lower the polycount of the face and add some laughable rings to the eyes and mouth in an attempt to understand retopology and then failed a lot. So that'll be a learning progress for another day. I also felt…