Engine should be chosen based on the needs of one's project. If I want to make a project now and my current engine does everything I need it to, then chances are I'll stick to what I'm familiar with rather than dive headfirst into a new set of tools. Unreal Engine 4 looks great, but that doesn't mean it automatically…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…
Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
Today i drop this bomb. Some Features : Bake incredible normal maps and target the engine of your choice compatible with GGX and metalness workflow. *** Optimize GGX reflections for Marmot toolbag, or Unreal Engine 4 using engine target presets, and some more support to come for ( maya/stingray, unity, cryengine) ****…
Whether a game engine can make AAA games shouldn't even matter if you aren't a AAA studio. AAA content = $$$ to produce. From hanging around the indie community, it looks like Unreal & Cryengine have almost no foothold. Unity is the most popular 3D engine but 2D games make up a bigger chunk because it's cheaper and easier…
>I should probably give you something to improve on so the only thing I can see is the cooling fins on the engine at the front. They don't stick out enough for my liking and are quite thick. On a real engine they are thinner and longer to better disperse the heat, like this: - @Bostvic Yeah I think my thought process at…
Thanks for the replies! Things are way clearer now, here are my conclusions :) : - If I create my low poly inside Maya, using "Angle and area weighted" or "angle weighted" for vertex normals definitely means custom normals. Even using "Unweighted" might mean custom normals (different from 3dsmax or engine standard), but, -…
Tbh wouldn't really get so hung up on the details sooooooooo much. Allot of guys are comparing both engines to each other but in this scenario what's really important is what works for you and the fact is both would do a really good job on a diablo style game. If that's the type of game your doing you wouldn't do massive…
At the same time, sucks for the people that got better drops and grinded longer :/ Out of curiosity, what profs did you guys play the most? I was running with Engineer/Warrior mostly, guardian was fun too. Good thing about Engi is you can keep attacking while on the move, making it a pretty agile class to play... would be…