modo, max, ps model time = 8hrs = 1494 tris texture time = 8 hrs = 16 64x64 disfuse maps and 1 64x64 alpha map lighting = 1 hr = 1 vertex color map This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit. Critque is welcome!…
I don't care much about specifics of assignments, but a general overview would be appreciated (deadlines/schedules in particular). Would you spend 3 months focusing on modeling then 3 months on sculpting or are there daily classes like 3 hrs maya/3 hrs zbrush/3 hrs photoshop+substance (with homework for each one)? Do you…