In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
Like Obscura said, they use modular textures and tiling to use smaller texture files. They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the…
Make sure you convert your object to Editable Poly and collapse your modifier stack before running the script. On the surface a lot of the max modeling tools seem similar but they actually call different commands. Editable poly, is an object. Edit Poly, is a modifier. Edit Poly, is a modifier that is instanced across…
If the helmet was the only geometry within the "Editable Poly" object and you hid that element, then what you will need to do is click on "Select by name..." which should be along the top toolbar towards the left, right next to the "Select Object" icon. There will be a list of all unhidden objects in your scene, 1 of these…
If you want to reset xform with out fucking up your rotation: create a box align the box to the problem object using only rotation and position convert box to editable poly attach problem object to box select box in element mode and delete now your problem object has its scale cleaned up but retains its rotation and pivot.…
are all the objects separate objects or are they joined into one edit poly? Max has a much better time if things are separate objects. The reason for this is simple, adaptive degradation operates on an object level not sub-object (element, poly, vert). Also do you have the viewport texture settings cranked? Match Bitmap…
Actually, the script at which i am working aims at selecting a particular set objects in a given scene and apply smooth on them through the "polySmooth" command. I want the script to have functionality of listing objects on which smooth was previously applied and apply smooth on rest of the objects(leaving previously…
'Collapse To' works on a specific modifier, by nature it can't really work on multiple objects. If you're trying to collapse multiple objects to a specific class of modifier you will have to change your logic as modPanel.getCurrentObject() returns a specific modifier, thus it cannot also exist on another object. Instead…
Hi all, I'm new to the polycount forum - the quantity and quality of information/tutorials available here is great! Loving it! I've been working in 3D in the film industry for a few years so I know my way around 3D packages but have a few questions regarding shading and texturing and how these areas translate into games,…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…