this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
Hi, I'm new in this forum, so let's shake hand first:\ I'm posting to ask if anyone knows about some good tutorial on Gemini. None about it is to be found in UDK central, afaik. Thank you.