okay... concept number one: supposed to be a character from a fantasy land. His people are a small tribe with a Spartan/Japanese type culture. ie. Military in nature (explaining the bulging muscles) and based on respect and honour (couldnt show that, but the tuft of long hair is kinda' like the japanese thing). Basically:…
Well, it depends on your game/engine or whatever. But a crate is clearly an object that is going to be repeated a lot, so you want to get it as low as you can. Just looking at the wires, I'm sure you could cut that poly count down by a couple hundred by reducing the curvature of the round pieces and by pulling out the…
Looking at the callouts from artstation, the black and white sketches, I like them a lot. They are clear, there's a lot of information regarding staging and contrast. Because I would be taking them to 3D, color and material would be something I need to solve since I can't infer much from the B/W callouts. That being said,…
Thanks for the comments guys. Sorry I didn't include close-ups - I just uploaded what I had lying around from my project and that didn't need the close-ups because I included it in Unreal 3 and Crysis. I've quickly grabbed some other shots to show the gundeck in more detail. Biggest problem I had was that the textures were…
In a potential desaster area it might be advisable to visit an army surplus store and grab some of the "camping" equipment. Includes a can opener, a set of cutlery, a "stove" and a water bottle with included cooking equipment (that's three items plus the material for the stove). That stuff is probably expensive for…
[ QUOTE ] other than that it's heartening to see that you've got some good plans and some very interesting themes established to explore, but it calls to mind an article from Game Development magazine written by someone at Valve, talking about what they had learned from making HL2: get gameplay prototyped as soon as…
Introduction: Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing…
I just watched Marmoset's video on the new raytracing features and tried looking around in their website, but was left with the following doubts. 1-This raytracing feature has nothing to do with screenspace methods, such as rays only being projected on what the camera sees or whatnot, correct? 2-Is it fair to compare now…
Hi all.I finished the new marketplace pack.Package was completed in 3.5 months. Details: This set "Photorealistic Landscapes Pack - 3" includes highly detailed 64 km2 (8x8 km). These landscapes, will be eligible for next-gen games. This pack contains 5 different landscapes. 2 Canyons Landscape, 1 Desert Landscape and 2…