Hi, can you share that texture? Is it 16bit? Edit: I can re-produce your experience using a 16bit texture instead of a 8bit: Edit 2: a thread describing a similar issue, 16bit texture exported from designer: https://polycount.com/discussion/223329/textures-from-substance-designer-not-displaying-correctly-in-ue4
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
Dig it B) I'm jealous, got some eye-candy HS modeling there and also looks as if there'll be no probs once baked down, getting really nice LODs off of all those big rounded bevels. Edit: Ah forgot too ask if you'd done any work on CoD i.e for Inifinity Ward, Treyarch or Sledgehammer Games etc?
A detour or not, depending on how you look at it. I was trying to understand eye refraction. After finding some examples, attempted to recreate the effect... and it sort of looked correct. There was just that one issue I spent a good deal of forever chasing down. The whole thing distorts depending on whether you look along…
Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
Hello everyone. The issue i'm experiencing is what I paint a mask using Dynamask, whatever I paint stays in Dynamask. I cannot see or edit the mask outside of it. If i create a custom mask in PS (without painting in Dynamask) it works fine. I can still go back and edit it no problem. I like using the Marquee tool to create…
Hey there, I don't suppose there's any way to merge more than 2 spline vertex's together in 3ds Max is there? Quick demo, something like this: My end goal is to run a sweep modifier on it. All of the vertex's that are being welded are end points so there aren't any T/intersections. I would have thought Max might have a way…
Like I said in the Wip Thread I´m currently learning Max. I´m doing one of Poop´s lowpoly modeling tuts right now and have come to a point where i can´t continue. I have a head made of a box and a body made of a cylinder...now i want to weld the vertexes of the neck to the head. Because they´re two seperate objects i can´t…
Ive never used Unreal before but if I was to use a game engine like it or Unity or something, that game engine would have to be able to edit UVs and have all the face cutting and editing as well as the scene is far from being game engine ready in those respects, and it would take far far too long to carefully make sure…
This is just a guess without seeing the full tutorial or uncropped interface, but I'm pretty sure they just set their Document size to a square size (eg: 512x512). The size or ratio isn't necessary, it just helps if you plan on exporting a seamless, square image. What they're going is drawing the branches onto the Document…