I started mucking around with mapping megascans textures on to isometric cubes because I was bored - the initial work is in the show your stuff thread. Then I got a bit carried away and it became apparent I needed a thread So - now I've ended up with a functioning isometric renderer that supports movable point lights,…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…