Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hello polycounters! <3 I'm happy to share my latest character model. The full project with more images is here: https://www.artstation.com/artwork/w84R0X She is a cunning little demon named Yami based on my own concept, as I interpreted the image of Oni - a horned demon from Japanese folklore. This is a real-time model,…
Hey everyone, I've been working on this for a few days, trying to keep it to an absolute maximum of 6000 triangles. I'm pretty new to 3D modelling and always loved the Oddworld games so it made sense to try a bit of fan art and improve my ability with 3D at the same time! Making his silhouette was really fun, I really want…
Minos: Thanks! Serial Lens: I'm a big fan of Alan's work. He knows how to work those textures. Most of the robot renders are renderman shots without much meaning behind the tileable textures other than material definition. I think we should have beat up our in-game models a bit more, but hopefully you'll get to see it…
Watched my 10 year old brother burn through the single player, it looked very cool and the hack and slash gameplay suits it well. Multiplayer seems shallow, but fun enough if you love the license and want to continue playing after beating the campaign. This game really was dead on arrival for me. The lack of co-op is just…
Really would not be a fan of this. A lot of the sets I make look substantially different ingame than they do in the store render. Also, it would mean that the wouldn't really be a need for illustration promo images which would be a shame. Yes, doing presentation means more work but I feel that it's still in the same vein…