Oh man! Forgot I had a sketchbook on here! Been a long summer and it's already almost autumn. I thought I'd add on to here a near complete texture workover of my astronaut character earlier! New things for this version; Reworked geometry - I added some more details, and defined a few shapes. I made parts of the model…
Hi there! Great job so far. I did a quick paint over. I'm no anatomy expert, so just take my advice lightly. Having done a fair share of high-heeled heroines (because -ALL- heroines should be in hot sexy high heels) your boots bugged me a bit. Are they supposed to be high heels? Sorry I wasn't certain. One thing to…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
I agree with cryrid, the UV layout isn't helping at all. It's wasting space and wasting pixels. You could make a few adjustments, straighten some pieces out and utilize more pixels. There is way too much lighting, highlights and shadows in the diffuse material. The diffuse is just color information with hints of lighting…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hey PolyCount, I recently posted this to 3D p&p but it's kind of getting lost there with no replies so I figured this is probably a more fitting place for it. I'm in the process of trying to sculpt a barrel. I want it to look fairly stylized but i'm having trouble defining the edges and I think i'm getting caught in the…
Definitely useful, even for highly stylized assets. Putting together a bust in clay can be extremely satisfying and sometimes faster than in 3D. And with the powerful mesh reconstruction tools available in Zbrush, converting a scan into a workable 3D model for further refinement is just a matter of minutes now. So no,…
Yep I select the seam, flatten and that just about does it. Bit of a pain on a complex shape, but the select path is reasonably robust. If I bother to set up an instance mirror I will stick with it for quite a long time, might as well keep it till tweaking more or less. Usually the 'true symmetry' holds up well at that…
Modelling & Bake Model is very simple and ii many areas shading behaves a bit weirdly as well as certain parts just seem to be misaligned. For example part where the hammer hits seems to have completely different edge finish from the barrel magazine. As well as the area where the handle meets the receiver. The hammer…