Digital Dimension is currently looking for a Senior Technical Artist to join its team! The ideal candidate will come with extensive Unreal Engine experience. He/she will be a key player in the production of a TV series produced in real time. Responsibilities: * Establish and manage workflows for game engine project *…
Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
yea jacque has a super valid point. out of the 5 studios I have worked at, only one was using unreal and have never really heard of many places using cryengine, there are studios out there for sure, just not as common as unreal. but then again like he said, most places are either using their own engine or a heavily…
Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…
Yep multi-cut tool in Maya. Tentacles in gameplay were a custom curve-based tool our animators could keyframe. Cinematic tentacles were mostly done in Houdini and brought into the engine as alembic.
I didn't work with it directly and some things have changed since, but this is my experience with it (from oldest to newest): -Tribes 2 when it was released was a totally unplayable mess. Probably not the engine's fault, but still... -My friend and his programmer buddy took almost a month to get a character running around…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
Game Character Sculpting in 3DCoat [Game Dev] Join us on Saturday, April 25th as we dive into sculpting a game character in 3DCoat Source... Overview Join us on Saturday, April 25th as we dive into sculpting a game character in 3DCoat. Program Details Who should Attend: Adults (Ages 18+). All experience levels are…
The more technical details you can provide, the better ballpark figures the members here can throw at you. Telling us the expected player count range is a good start. 4 - 24 players is nothing to sniff at in an on-line fps shooter. You don't want too high of a polycount if you are expecting to have a lot of players.…