If you select the model's name in the hierarchy view, the model will show up as selected in the scene view. If you double-click the object's name in the hierarchy view, it will shift the camera in the scene view to center on that particular object. That let's you know exactly which object you just selected. At that point…
The 3D cursor is a tool that can be used to control the center of rotation and the location of the mirror axis. You can rotate elements around a point not possible with median, individual, and bounding center methods. It also determines where new objects are added to the scene. If you wanted to add an eyeball to a…
Godzero, I thought that would be the case with normal maps. But what I am wondering about is self shadowing of irregularly shaped object casting shadows onto themselves. Think of a statue on a pedestal, where it is all one object. Will the statue self-shadow the pedestal that it stands on, even though it is all the same…
Hey guys, I have world aligned textures on my building in unreal engine, but would like to combine it with virtual textures introduced in UE 5.5. I am a bit new to materials in UE, could you plese help me outh with this? So altogether I want to paint virtual textures on a object with a world aligned texture. Is it possible…
Also true for Blender, btw. Keeping an eye on those data channel names and if needed unifying them before an object merge really helps - with managing blood pressure. :p
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Not sure I'm following. You're local rotation axises are not aligned with your object the way you want it? If so, try rotating and positioning your object the way you want it to be aligned in reference to they parent (world?) coordinate system, never mind the local rotation axises at this point. When your happy with your…
bringing this one back from the dead with a question. I recently switched to Windows 7 and max 2010 64bit, when applying this shader to more than 10 objects it immediately crashes. At first I was applying it to the entire selection of objects, so it would just crash immediately. Then I tried applying it to one object at a…
Keep in mind it's fuzzy math and not a precise calculation that needs to be perfectly nailed, getting close enough is fan-tastic. Another way to think about texel density is in unique surface area, that you need to cover an object. Like wrapping a present, how much wrapping paper do you need to cover an object. Come up…