In maya I would have the entire obect selected and then extrude. Not sure how object/component selection works in max but basically you want to extrude all the faces at the same time. If you extrude in the negative direction you'll have to reverse your normals afterwards.
Hey guys! Sorry if I use the wrong terminology. I'm still figuring this out so I might be off on things. @Eric Chadwick Well I'm not writing for a particular engine since I haven't started building yet. But it will most likely be Unity since I'm most familiar with that one. The link you showed me unfortunately does not fix…
Focusing on the room scene in particular: It looks like you were generally aiming for a low polygon count as if the scene is meant to be for a video game, yet certain subjects such as the sheets (posters?) on the walls have way more polygons than they should. Then delete it and try again. Why are you leaving in something…
Greetings everyone! I spent last week on studying Maya, everything is perfect but there is one thing that drives me crazy! When I have more then one object in my scene and trying to select one (which covers another), instead of select the object I point on Maya select an object that is behind it! I can keep clicking…
Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and Editable_mesh objects and Edit_Poly modifier. -- In Polygon/Element sub-object level will show the selected faces area in generic units only. -- In Edge/Border sub-object level will show the length of selected…
Thank you so much Cryrid for your answer, I definitely want to look into xnormal for baking! I have few more questions about working in Maya. When importing object from zbrush to maya, do people usually delete the base mesh after they're done retopoloy? Whenever I click on the object it select the original object(the one…
@Aniceto & Slum: That coloured material ID pass is useful. @Cryrid: I'm not sure how to do that but I think it may be the answer to my next question. @Perma: Thanks a lot for the image. Yeah, I think I have an inbuilt thing not to read instruction sheets :) @Bbob: That's the prob I was having with the M/S/R material; as…
Hey Zac! You can actually bake shadows down on movers, but it would produce awful results on your windmill. The shadows would spin around on your mesh and look silly. Here's some check boxes to take a look at when you are dealing with dynamic objects: Use precomputed shadows: off This'll bake lights onto your object.…
The wear and chipping of paint is very random. The rust is uniform across the model. There should be a difference between rust spots (ie. places where rust has eaten the underlying metal and the paint above has chipped away) and paint wear (ie an area that is very exposed to rubbing and scratching with other objects). If…
hmmmm..... Been struggling to get anything workable together, I came up with : - string $objectList[] = `ls -o`; select -visible $objectList ; FrameSelected; fitPanel -selected; which works, but only with objects that are hidden via CTRL + H, the script stores a list of all objects within the scene, then it filters them by…