i think... Environment artists would do well to show their work in-engine. Animators would do well to show their work in-engine. Character artists can pretty much do as they please. why? well, environment artists need to show that not only can they create solid art content, but that it's usable at runtime and displays…
It's not z-fighting; it's just a plane with a trim texture applied. Eric, could you guide me on where to find the settings to change? I'm still getting the hang of Unreal and I'm a bit lost. I tried searching online, but I keep finding information from different menus. I also came across some discussions about NVIDIA…
lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
Awesome job guys! When I first saw the image I hoped a project like this would be started. One thing on my mind, the first model made here, I always assumed that character was the "scout" due to his bag full of newspapers. And the cowboy sitting down was the "engy". He is in the general Engy spot though, and perhaps the…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Finally found some time to continue working on the jeep after a long break, Started working on the front and the left side of the engine, will finish the left side of the engine and then add details to the engine as a whole, after which ill start working on the radiator, battery and that other thing that I always forget…
Game engines use the substance cpu engine, which can sometimes give different results then the gpu engine, which designer uses by default. You can change to the cpu engine in designer by going to Tools>switch engine and selecting SSE2. This way it will also look wrong in designer,but at least you can then change it so it…