CGMA took over the CG Society workshops. I took Phtogrammetry for Games CGMA with Jon Rush in order to learn the technique. I don't know any detail about the production modeling course, but the benefit of the course is having to submit work by a deadline, getting critiques, and then working toward a final scene that was…
(Thanks for usefull and informative post) You wrote: "The time and effort to use photogrammetry on assets like these would be overkill and you ultimately get better results (except for depth/height) with photometric stereo." Hm... you think (for leaves and similiar surfaces) you get INFERIOR results for depth/height map…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…
Interesting. So far when I've been able to use photogrammetry as a base, even if not necessarily good photogrammetry the resulting camera positions calculated match really well. The problem is usually finding good sources for the photogrammetry as you rarely have access to the car and videos found online are often…
That video is showing photogrammetry, it's a totally different workflow to what you might be thinking. https://www.youtube.com/watch?v=GFX-ZL7oTPc I've seen some artists make models of human skulls using photogrammetry, but I don't think I've seen a full skeleton in photogrammetry. That would be an interesting project.
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Check out this: https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf You can use a phone, just know ur results will be subpar when compared to a decent DSLR. But its good enough to get started! I think you can download Adobe Lightroom or something on your phone that lets you shoot…
Photogrammetry might be your best route. http://polycount.com/discussion/140949/photogrammetry-thread-best-practice I was once involved in creating the interior of an airplane. We used photogrammetry to make the relative sizes of the objects correct and drawing a line with known measurements to serve as a base. I have to…