hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
Hey all, After doing a poly model for my last assignment I decided to take some time and learn zbrush. Heres the result of my second attempt at sculpting a face without tutorials. Still need to do the ears ^^