ABOUT US Trigger invents unrivaled mixed reality experiences for the world’s top brands. From major marketing campaigns to powerful enterprise solutions, our work combines premiere content with the latest technology, blending physical and digital worlds in innovative yet measurable ways. Founded in 2005, Trigger is a Los…
Apprehension aims to blend the core elements of multiplayer RTS and FPS styles of gameplay, integrating the use of AI-controlled units, free placement of structures throughout the playing field, customizable weapons, and a large range of vehicles. By allowing the control of the outcome of the game through a combination of…
Hi, my name is Marvin and I'm currently available for full-time work. Artstation - https://www.artstation.com/marvinator-90 E-mail - marvin.m.mellado@gmail.com Linkedin - www.linkedin.com/in/marvin-mellado-52340052 As a 3D character artist I focus on a games oriented pipeline. This includes sculpting, retopology, baking,…
Me and my friend are designing and hopefully making an web based Time Tracking application useful for tracking time freelance or company projects. We tried a lot of existing applications, but think that they are too complicated or too expensive. Application will include also widget application for windows systems and…
Hi guys I am looking to attend the Games Art MA at Hertfordshire but am finding it difficult to decide what work I should include in my portfolio. Has anybody attended this course and would be willing to help me figure out what I should include in my application? I am a graphic designer by profession with a Fine Art degree…
Hello fellow Polycounters, This is a thread I'll occasionally update with my progress on a remake to The Neverhood I'm making on UE4. It's not the full game, just the demo parts, and I'm doing this to learn how to develop games in order to continue making my original games afterwards. I'm showing everything I do live every…
Hey guys. :) Kind of a noob here, especially at sculpting, but I thought I'd give the art test a go and, if nothing else, learn a lot in the process. Concept: WIP: Some GW reference: GW1/GW2 proportions Back design 1 Back design 2 The things I've been struggling with include: proportions (epic vs. real, sticking to the…
Hello guys ! I'm going to apply to some CG universities this year so as a part of my application , I need to to present my portfolio. The problem is that I don't know how to appreciate the quality of my projects and I don't know anyone who applied to help me with a few critiques. Every university presents just a few…
Hey all, We're hard at work over here on Insurgency 2 and need some help on the environment art side. Compensation will include monthly pay as well as profit sharing. Responsibilities Creation of high quality props and textures to help make our environments as consistent and high quality as possible. Create other…
Autodesk and Epic have teamed up to put together some presentations at MIGS on tools and general workflow. It will be streaming Nov 1st and 2nd which is NOW! Unreal University at MIGS Live on AREA Unreal University is an academic initiative sponsored by Epic Games and Autodesk to offer professional, hands-on guidance to…