I thought they fixed that in 2009. You have to set all the shortcuts through editable polygon object menu and you might have to get rid of in in editable poly. I forget, but it seemed like the shortcuts passed to edit poly modifier as well. I might be wrong though. Alex
Opened up my tool this morning to see that I needed to reconstruct subdiv. When I tried to, it came back and said the mesh contained triangles and that the operation was cancelled. My mesh has had triangles this entire time... not sure what the beef is now. Yesterday I used to GoZ to export to Maya to do some UV work then…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Well i succeeded in making it tiling [thanks @blaisoid!] but im having the greenish rock that is to repetitive so im going to edit that. Next up im going to try to make the lava texture better :) Edit: wow i see that the copy line gonna edit that.
Editable Poly doesn't support welding a fin to (or extruding it from) an edge in the middle of another mesh. This makes it a non-manifold mesh, not allowed. Editable Mesh supports this, but that has all kinds of drawbacks. A way around the shading seams is to snap the vertices together, then use an Edit Normals modifier to…
If your mesh is an editable poly object, go to your edge sub object and select the edge you want "removed" and then click "remove". It's in the Edge Sub object in the edit edges menu. If it's an editable mesh object, then go to the Edge sub object and, grab the edge you want and look for the "invisible" function.
It's not interlaced as far as I know. This is the output from matinee in Unreal. It was not edited using video editing software. EDIT: after looking at his a few times I can see what you mean. It appears to be something youtube has done. I'll upload a copy to vimeo and see if that works any better.
In your Edit Poly modifier, look down in the "Edit Edges" section (be in Edge mode first). There's a button called "Connect". Click the little box beside that option to get the options to pop up. Edit: You can also right click your selected edges and "Connect" will be in the lower left quad menu.
I had problems importing back a modified base mesh from max (ie polycount mismatch) and turns out i needed to re-export as editable poly because that is how i originally exported it. So try editable mesh first and then editable poly. http://boards.polycount.net/showthread.php?t=62043
I'm about to make this purchase and just wanted to get some word of mouth before going through with it. I've researched the difference between both tiers, the Pro seems to have everything I need. But I want to know if anyone using the Elite can name any benefits to using the more expensive version? Thanks guys. Type of…