Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…
Thanks kio! Changing to editable mesh did the trick! Bringing it back to editable poly brought back the soup - very odd. I reset Xforms in the Hierarchy tab under Adjust Transform yes? Does this mean I should just export this guy in Edit mesh?
when that happens i would convert all to editable poly again and use the mesh select option, select the cilinders , apply a uvw map of cilindrical to them , then colapse to editable poly and unwrap it by hand. that problem i guess that only by colapsing it again to editable poly will do
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
In older max versions, editable poly was by default displayed as it is now displayed with model assist. All the non-triangles (quads and ngons) are always triangulated (you can edit the triangulation with the Edit Tri./Turn buttons in the UI) but when they're flat, you can't see any difference in shading.
Acorn Electron Repton 3 (1986) map editor. Which if I recall, allowed you to edit the sprites as well so you could make your own graphics for it. Pretty awesome for its day. EDIT: ah..here it is http://en.wikipedia.org/wiki/Repton_(video_game) "Repton 3 includes a map editor along with the game, so that it became possible…
I can't seem to edit my posts! Apparently there is a gear icon but I don't see one anywhere. Edit: Never mind, are edits locked to 1 hour now? That makes it a bit tough to keep newest in progress images first in wip threads.
Dragon? No. Spammer? Yes. Edit in response to below; http://www.lockergnome.com/bradleybradwell/2008/03/28/tips-on-building-an-online-community-how-to-attract-a-community/ Edit #2; damn your ninja edit adam, shoulda kept the "I am a dragon!" bit :(
Here's a high poly model of the WWII Kleines Kettenkrad for my portfolio. Edit: replaced image with a better looking render I plan on sculpting wrinkles into the seat cushions, and sculpting out the current swiss cake roll on top. EDIT EDIT: Actually, on second thought I think I'll add onto what's currently on there,…