I'm rendering a set of animations for one project and I don't know how to solve one problem. During the animation a part of the object moves out of the frame. I must somehow extend the frame boundaries without changing fov,object proportions etc. I can only change the final image size. How can I do this?
Hey, Trying to recreate what Simon Houdini has done in this tutorial in Unreal - Rendering only what's inside a sphere and culling everything outside of it, but kind of at a loss. Does anyone how he has done this? It's exactly what I'd like to implement in a mobile game im working on. Thanks!
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!
Eric: ye sry, forgot to mention it is Maya. Ghost: I've combined the mesh reassuringly and using the default lambert1 only. I checked yet again, though. If I render with MayaSoftware, it renders correctly, which pinpoints it to being the mentalray options being the thug. Almost as if the setting "Make annoying part of mesh…
http://www.laurenscorijn.com/articles/ambient-occlusion-baking Method 5: Vray Irradiance Map I have done all the steps except for the last part. I think Completemap means render to texture default map but how do I a VrayCompletemap?
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hey everyone, I am using 3dsMax with Mental ray and I have a scene with multiples objects and a Particle Flow which has a Shape Instance. Is it possible to render only this Particle Flow with the influence of the other objects ? How ? Thank you very much !
Hey guys i having this issue.. in this post they seem to have found the solution. http://polycount.com/discussion/149294/3dsmax-missing-render-to-texture-dafuq Can someone please send me Macro_BakeTextures.mcr from 2017 version? Im goin nuts O.o
Hehehe, I used this trick today as well, when quickly doing a seamless texture. For those who might not know where the option is, press F10 to bring up the render window, go to the "Renderer" tab and uncheck the "Filter Maps" option in the "Antialiasing" section. Works like a charm.