TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh. Get it from here http://www.mariussilaghi.com/toporelax.htm [ame="https://www.youtube.com/watch?v=ewcdnIjeeuw"]TopoRelax 1.0 - YouTube[/ame]
if you want to realistically build up muscle you could try using a tube-shaped Insert curve brush with a size modifier turned on. This will let you add muscle shapes pretty quickly. http://docs.pixologic.com/reference-guide/stroke/curve-modifiers/
If you're doing the UVs with the multires modifier not applied it will cause the UVs to get distorted after sculpting. I think you'd have to apply the modifier and after that do the UVs. Not sure if there is another way of doing that. Maybe someone else can enlighten us.
Surface deform modifier in Blender - https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/surface_deform.html And yeah I was going to say Maya has a deformer for that. No need to roll your own code.
@skyline5gtr an easier aproach would be to simply select all the splines you want to edit, and apply an edit spline modifier. This way you create an instanced modifier, and can edit all them at once ;)
More loops, bend modifier and taper modifier woud be a start.Or you could make the flat shape, add more loops and use conform brush from max > graphite modeling tools> freeform.
You can just right-click on the Unwrap UVW modifier in the stack and go "Copy", then select the object you want to copy UVs to and right-click over its modifier stack and select "Paste".
Yeah, if you just add a UV Map or another Unwrap UVW modifier to the stack, bake your textures, then delete/disable the new UV modifiers, your initial UV layout will remain unchanged.
try flattening your armor object with an xform modifier. skin wrap the pattern to it and then remove the xform modifier. the pattern should follow it as it returns to its original shape. havent tried it but it might work. (am using maya at work atm or id test it :( )
Everyone I know with this problem has the same fix. Try running Max in Administrator mode when modifying your UI. Or save your new UI files somewhere that Windows is cool with you modifying. Like the My Documents folder, or the desktop.