Greetings fellow artists, I have been working on a wood texture and I think it is coming along nicely. However, I feel like I am missing some details and not quite sure on how I should approach them. The circle was a key feature I wanted in my texture, but it does not seem to be tiling-friendly, so I might have to remove…
hey i was curious on how to paint on 4096x4096 texture on a character using poly paint in zbrush. and the process of painting in z brush. My current problem is this the texture size defaults at 1024x1024 even when i change the textures. another question is, is coloring in z brush efficient? and is there any good tutorials…
Hey guys, Does anyone know any good places to find free 3ds max texturing tutorials? I have basically no experience in texturing in 3ds max and I think that now is the time to get some. I also need some tutorials on create to make textures in photoshop instead of just downloading them for websites. Also if you really…
Hello, This is a newbie texture problem but I need help as I cant figure it out. I have my model and in 3ds Max and Marmoset you can see all the geometry with the texture but when I import it to UDK the texture kinda washes out the geometry. It stops you seeing the extruded parts as it completely coves it up. Hopefully you…
I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that? In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only…
I don't think its done in Maya, if you're going for what they have in UT, then you're probably going to have to read up on it, or look at how they do it in the Unreal Editor. What I got from how they animated textures in the particle tutorial was that they setup one texture, and then subdivided that texture in an even…
Hey fellas. I've been trying to handpaint some textures lately and decided to put together a small scene (3,5k polys) to show them off. All textures are painted from scratch. In this scene I just use diffuse, no spec (lol) or normals. The textures are sitting at a whopping 5x512 but I can probably squeeze them in on a…
Hey guys, When I Import my textures into cry-engine it shows the "compiling" texture. This used to happen for a couple seconds before the textures in the shader were fully complied, but now it takes like 5minutes for each map to compile.. its really slowing down my workflow, anyone got any ideas on how to get it back to…
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?