One of the locomotives that I did for upcoming "Age of Trains" game, world-scale railroad simulator. 9K faces, 4K PBR texture. 3DMax+PS+SP. Property of Amazing Games.
After 2 years of working in the sales industry I started a new chapter of my life. Went back to school and picked up 3D modeling and drawing again. Working on a small city scene for a school project. All feedback is really helpful really want to improve!!
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
It is flat indeed. The stones are actually modelled, the pathway and the grass around is using the Terrain Engine within Unity. Maybe it is a better idea to model all of the pathway.
MIRROX is an AI and AR grooming platform for barbers and salons. We are building a real-time mobile AR experience that allows users to preview hairstyles accurately on their own head. We are looking for an experienced 3D character/hair artist who can create and optimize realistic hairstyle assets for use in a mobile AR…