How much do some of you make? Im getting my skills together and Ive had about 6 years in the computer drafting and design field and im training in digital entertainment and video game design now. What kind of money are yall making if you dont mind me asking... I wanna get a feel for what my budget will look like over the…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
Thanks guys for the comments! @Kid.in.the.Dark Here's the setup for the grass. Not very complicated, the SSS color is quite important I think. The shading model is set to two sided foliage. I used a generic blade texture I made in Substance Designer and generated some variety for the blades with UV mapping and using 3…
Thanks Hey yeah its two sided but yeah you are right its still a little odd looking. I will as you say add a bit more geo to the grass and bend them a bit to see if that helps. Also want to add a few more variants with different plants etc. Yeah I agree about the rocks too, I am quite happy with how they look but the two…
Very cool! Two things though: 1) On the ground_run animation, the bagpipes and arm are stuck in worldspace a bit, they are missing weight and are not reacting to the movement of the torso. 2) Bring out the face more - separate the face from the hair in terms of color space. The whole body is in more or less the same color…
I've used two monitors of two different resolutions and screen types for awhile, even back when I used a 32" 1920x1080 with my 1366x768 laptop. Now I use a 32"(1920x1200) and 22"(1680x1050). I can't comment on eye strain, just because my second monitor is nothing more than a place for me to move windows to, like UDK's…
sounds like my guess was correct: story link "This sounds weird, but it's almost like rolling two weighted trackballs that are too large to actually fit into the controller," Lambe said as he tried to explain what it's like to have one's thumbs on those two trackpads. "For camera controls, slide one thumb to the right, and…
FWIW I recently posted some information about this on art station: Sculpting overview: https://www.artstation.com/artwork/sculpting-micro-texture-tutorial bake output process: https://www.artstation.com/artwork/the-order-1886-grenade-baking-breakdown-micro-texture-handling If you want to use tiling detail normals the best…
I posted these before on the bottom of another thread, but I was hoping to get more feedback on my first freelance job for a game. So here's a new thread! Close to 3000 polies each and a 1024x1024 diffusemap, they are for Alliance - the silent war The lenses for the scopes are just placeholders.