This is my entry for the contest, and a semi-WIP thread. I have already made much progress on the skin, but do not feel that it is quite done yet. The big question I have and am welcoming user input in is whether or not I should add a main sprite sorta design (think m4a1-s golden coil or AK Jaguar) or keep it as it is and…
Hi there, I am playing with a new tool ... called Modo. Well the tool is not really new, but I had no reasons to work with it in the past, so I'll give it a try. My point of interest is the strong boolean tool and the fast modeling process. My main modeling tool is currently 3dsMax but maybe I take a deeper look into Modo…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
Progress Update 05: Oh boy - it's been one of those months, I'm afraid. With the outbreak of Corona, and finding myself in the group of 'at risk', myself and my family have been scrambling to make sure everyone is safe and we have the preventative measures we need. As it stands, myself and my family are all safe, and we're…
Hi! First, I'm a prideful "teach yourself everything" person. I learned a Slavic language and mastery of a few softwares over the years completely on my own. I don't take spending money on online classes lightly if I can just youtube my way through it. I wanted to add my input for anyone also googling CG Spectrum. I'm…
Hey folks, Here I wanna show you a progress with my new personal project. This model will be used in hangar mode. Where player can make some customization for suit and pilot. So Cockpit will be a possible to open and we can look on most of details very close. This model is a part of our independent game. Yeah game about…
Hi @Eric Chadwick. Thank you for the advise, I started working on it, adjusted the intensity of the skylight a bit, and added some additional point lights without casting shadows just to get back the wall that disappeared in the back. Added some additional light catcher puddle with some animated ripple on it. Still very…
Thanks for the wise words, @iansmithartist. I was thinking similar things...often at work the senior artists say "if this technical issue is getting in the way, then try to ignore it and focus on working out the aesthetics first", or something roughly like that, and it tends to work out in a way where I'm not too far off…