is this feature broken as it looks fairly terrible?. the alpha transparency is working kind of ( on my hair planes ) but the sorting looks inside out in places
I'm looking for Rigger/Animators and environment artist. The game will look like this: [ame=" https://www.youtube.com/watch?v=pLH1rkND2Mc"]DNT - YouTube[/ame] The goal is to build the first level of the game. If you are interested write to demomode@gmail.com :)
These are the first pictures of this little scenario I'm creating with 3dsmax. all constructive critique are welcome :) : I did a modular kit for stone arches and improve vegetation:
https://vimeo.com/245010541 Created by unity3d,A stylized nuclear explosion which turly awesome,Is there have any question or advice,Please let me know.
https://www.youtube.com/watch?v=Qn7XZ9bMpYo Improved my volumetric explosion shader. Simple drag and drop into the scene, no scripts, no extra libraries, no post processing tricks, correct depth sorting with solid objects and fully modifiable flame / opacity. Also pretty lightweight on the GPU.