First off, as a disclaimer, I've tried Autodesk support. They told me to dl a service pack. I have the student version of Max 2012. I call this glitch "the samsquanch" because it appears randomly, and is really difficult to notice. Notice first how this screenshot looks pretty much normal. Nothing wrong with the viewport…
/edit: Ha, I just read Mark's post from 2008. He said the same thing, I just explained the second way it a little more. There are a couple of ways you can work. 1. This method is easier to understand. Leave your first Unwrap modifier there on channel 1, and add a second Unwrap modifier set it to the correct channel and…
As it is a mesh then you wont be able to edit it with the landscape tool, but if you finished all youre editing in landscape mode before, that won't be necessary. The only thing you could do is edit the mesh in 3dsmax(or similiar apllication), or maybe export from udk as heightmap(not 100% sure thats possible) to a…
There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field. 2. Save your image onto your computer hard drive, edit your Polycount post, click…
[ QUOTE ] easier way of editing multiple seperate objects all at once? And editing their UVs? I know you can group select and add a group modifier. But is that the only way? [/ QUOTE ]Adding a modifier is the only way of editing multiple geometries at once. You can flatten the shared modifier by using the Collapse utility…
edit2: I tested and you can accomplish that using Snap Align Object(s) to Component + the method I described originally. edit: I just realized my idea wasn't exactly what you meant. You might want to take a look at the bonus tools anyway, i haven't used these in align menu but maybe they can help There may be a more…
^^^An animation effect like that is very much desirable and kind of what I had been imagining. I do have a liquid mesh now, but I wouldn't know how to set it up to do that. I've set up bone structures in the past but wouldn't know how to begin with something that would ideally be a bit random. I have at least made some…
when I tried reloading my HP .obj in Zbrush I got the popup: "The imported mesh contains 17 unused 3D Points :O Is there a way to check for these types of artifacts manually inside of a program? Decimated the mesh to about 500k poly's and made a new bake, still artifacts :/ Here are the new meshes (included a 200k HP)…