Maybe try and start doing smaller stuff. Get the confidence in nailing down how to draw that cube in persepctive, or in 3d nail modeling, uving and texturing that simple trash can or fire hydrant etc. Get your confidence in getting stuff done and slowly move forward. Dont try and paint the Mona Lisa or model that 10…
The wood texture your using reminds me of tree bark and not a processed wood handle. I would add something with more wood grain or particle wood and less bark type look. I also am not to sure if the text should wrap that far around the grenade. I couldn't imagine the designers wanting you to have to rotate it to read the…
Well its been a while since I last posted on here. I could do with some input from you peeps. This will probably be a refinement process nothing is even close to finished as I want to use this to push my skills up. So I will be using this as a learning exercise more than anything. So critique away (could really do with it)…
Hi. I know this issue has been addressed before, but I've seen a lot of different approaches to this. It is as if there isn't a definitive way, only more or less efficient ways of doing it. I'm doing a character for in game animation. Right now it is a little over 8000 polygons. My main concern is not doing a proper facial…
Griptonite currently has multiple Envrionment Artist positions open. RESPONSIBILITIES Create quality fully realized environments for games that span multiple consoles Design, model, texture and light according to gameplay specifications Adhere to defined technical requirements for asset creation Meet production…
Hey everyone, I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's…
Hey all, I've been having a on-going issue with the whole process of editing or exporting models that have locked normals and importing them into 3DSMax where I use a plugin that is meant for quickly compiling the models to source without having to manually write and QCs or anything. My biggest issue is that when I have a…
I updated the eyes, though I have not had any time to work on the Jouster since I this monday had to start a new character for a school project. So I am working on the jouster on my spare time. So the jouster will see some slow progress moving forward, but I will not leave it in the dust, just having two projects up at…
In this post I will try and cover the process of modeling the Smith and Wesson M&P Shield 9mm why I chose this weapon specifically, cause it's visually interesting and a good example to practice on using the Booleans workflow in Zbrush This Post is not very technical regarding how I model the weapon but it's more of…
Don't be discouraged. You have to be consistent on Polycount and while you expect feedback also know that you need to give feedback too. It's a community of friends and colleagues. Keep posting and show progress. Like Bagelhero said, don't call it finished. Post progress along the way so we can give feedback in the early…