My unpopular opinion is that you should use 'scans to complement your environment, meaning, use them sparingly here and there and for stuff that is not the focus of your scene. A not very good example, you made a car/gun/t-rex and want some quick enviro to show it off, not just a hdri backdrop. A better and more relevant…
Hey Froyok, Whilst the baker works with just singular meshes it doesn't seem to work for me when baking multiple meshes down onto a singular one. I'm often left with the percentage bar stuck at 0%. It'd be better if it crashed and threw out an error report, meaning I could make the change that is causing it to freeze. Am I…
I have been sucked into the world of skyrim for a few days now and totally love it. I have to paint and decorate my new house and when I get home at about 10 p.m. I play till I suddenly realize it's 3 a.m. :) My best friend doesn't want me around when he plays a new game for the first time as I always tend to explain every…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
Yes, the Super Mario example was meant as a very concrete example :) But it does not stop at the pixels. Paint a character with a red hat a blue worker suit and a moustache, and people will quickly recognize it as Super Mario. It's these tree design points that makes a character to a super mario character. No matter if in…
Usually the ones who don't color their spec maps are programmers, lazy, or can't due to engine constraints (source engine in particular comes to mind.) Specular colors are crucial for defining materials. Lets say for instance you have 3 kinds of metal on your item. On your spec you could make one of them yellowed, one…
I'm not sure why Epic does this with their cylinder primitive. I know this type of mesh works better when tesselated, because the triangles are more evenly distributed. Tesselation is used for displacement, here's an example: http://wiki.polycount.com/wiki/NyraCharacter The ngon in your example is not too bad. As you can…
So it's ok to have the hi-res hanging outside the low res when baking certain details? Yeah I'm aware this is a poor example for there being no bevel or any additional detail on the extruded piece, my primary question is more just the logistics on how to setup the baking to reduce artifacting. Glacierfox, I'll provide a…