It looks like you referenced your shoulder joints of Arsh's base mesh too, they need another loop for animation purposes. Other than that the shape looks good. I also reference from Arsh's mesh lol, its a really nice lowpoly mesh with loops in the right places but clear of any definition though you should bare in mind that…
Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results:
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
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I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
eyo: That lamppost is looking awesome. EiGHT: I think you need more upper eyelid on the eyes. Seems like your loosing too much of it to emphasize the largeness of the eyes. You might also want to try bringing them a little closer together. I know your going for the anime look, but some translation must be done to bring…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
I am looking for a texture artist to create a set of textures to be used in my scifi FPS project. I am not doing PBR, only need diffuse and normal maps, and maybe (if the surface requires it) specular and emissive maps. The textures will be used to build relatively old skool looking levels (think early 2000's in style), so…